bystander | binglove


Hi! Just a note to say that fic is mostly available here; if there's anything you particularly wanted to read that isn't there, feel free to shoot me a message. (Most of my older posts have been privatized in a "bye-bye pre-30s!" gesture that may or may not have been futile.)
bystander | binglove

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Chicago Blackhawks won the Stanley Cup last night in dramatic fashion - the first team to win two in the salary cap era - to end a fairy tale season.

I'm so, so happy right now. Probably more on this later, but right now I'm just basking in the joy and amazement and the novelty of for once following a team in its Championship year.
bystander | binglove

(no subject)

First off, new fic:

[Hockey RPF] this is my kingdom come
(Patrick Kane/Jonathan Toews, Jonathan Toews/Various)

Or, Jonathan Toews' neck is a slut.


So the Blackhawks eked out a win vs. the Detroit Red Wings in Round 2 of the 2013 playoffs, after going down 3-1 in the series and winning all three elimination games after.

Toews was highly criticized, first of all for being unable to produce (1 goal, 5 assists in the entire playoffs so far; 0 goals and 3 assists prior to Game 5 of the series), and second of all for pretty much causing the Game 4 loss: he took three penalties in a row, and the Wings scored on the 2nd power play as a result. That point ended up being the difference-maker in the game. The Red Wings were up in his face the entire series and rarely getting called for it:

and his frustration boiled over in that game, I guess, to disastrous results.

Of course, it also led to him being comforted by Brent Seabrook in the penalty box after his 3rd penalty:

Clearly Seabs is magic, because not only did Toews stop taking unfortunate penalties, he scored a goal and two assists in the next two games.

So, um, the past two weeks have been kind of a roller coaster for me. *g* This might be the first time in his career that Toews has faced a significant amount of criticism; usually he has the reputation of doing so much outside of scoring that people are more lenient towards his point droughts than towards most other players. He continued to do so in this series, I think, but those Game 4 penalties had people latching on to him as a poor leader, an undisciplined player, a crybaby, etc. etc. I had to stop checking Tumblr for a little while so as not to die of tears and rage, cough.

He managed to turn it around after that, though, and although people are still harping on his dearth of points, at least I feel we've moved past the HE IS A TERRIBLE LEADER phase somewhat. Not entirely, of course; once something like this happens to an athlete, I don't think they ever outlive it entirely. Someone's bound to point to it ten years down the line as an example of why he sucks.

Vid version of Games 4 and 5:

(Also known as the Angsty Tazer Vid.)


The Hawks play the Kings next, which I'm super worried about. :/ The Kings are a dangerous team, and they've pretty much stated that they're going to continue trying to make Toews' life miserable for him. Fun times.
bystander | binglove

(no subject)

Hawks loss today reminded me of why being a sports fan is such a terrible, terrible idea.

The highs are so very high, but the lows cast you into the Mariana Trench, and I've been going through the day so depressed. Glad I was in Children's today; at least the kids kind of cheered me up. Circ would have been, uh, TRYING, and Reference would've left too much free time in which to mope.

Jonathan Toews, BE BETTER PLEASE. And pass that on to all your buddies.

On the bright side: taking a full five days off of work next week, because I've accumulated quite a bit of comp time and I've been covering a lot of shifts lately and I could just really use the time off. Don't think I've taken such a long stretch off from work since I started here, aside from the five days I took for grandmother's funeral, which, 3 days spent on a plane/traveling to and from airports, 1 day spent on knees chanting and 1 day spent in the funeral parlor does not a vacation make. I theoretically took a week off after Chinese New Year's, but went in anyway just to clean some stuff up and get some thank you notes out. NEXT WEEK I AM NOT GOING TO WORK FOR ANYTHING. (I hope.)

So, so down. Ugh. Next game's on Monday; please suck less then?

(At least I have absolutely no desire to go looking through hockey sites/forums right now, which means more time spent on fic. Neck!porn is now at around 30k words, unsurprisingly little of which is devoted to porn. I just want to get it over with so I can work on a couple of more interesting ideas, but at the very least it'll be another length milestone once it's done; yay?)

(ALSO, it says something about how much gaming has corrupted me in that I had to bleep out 3 f-words in this post. I DID NOT ALWAYS HAVE A POTTY MOUTH I SWEAR.)
bystander | binglove

(no subject)

Hitting that stretch in fic where you just want to get it over with; sadly the end is still a little distance away. I think 7k words is my natural stopping point - up to 13k-ish now and it's just, ugh. Neck porn is not supposed to take this long to write.

Stuff happened at work recently. Not going to know all the ramifications until after a couple of days, probably, but sigh. Drama sucks. Will have to see how it all plays out.

Other stuff sucks, too, obvs.

On the bright side, I totally think Jonathan Toews is warming up to Brandon Saad! I don't exactly ship them, but the captain-rookie bond between them makes my eyes turn into ♥s. There was recently an instance where Saad's mistake caused a turnover at the blue line; the other team didn't score, thankfully, and after play stopped, Toews just skated up to Saad and threw an arm around him, like WE ARE GOING TO TALK ABOUT THIS BUT FIRST JUST KNOW THAT IT'S OKAY. You could see that Saad was already mad at himself, but Toews and Hossa (their other, older linemate, who is totes the awesome-est and deals with people trying to rough him up by laughing in their faces) talked him through it on the bench, and the next time the same situation occurred Saad totally did the right thing.

It's just, I like Jonathan Toews for a lot of reasons, but the biggest one is that he's a great captain - there are stories of him blowing up in the locker room after an uninspired performance by the team, spurring them on to a comeback victory, but it's also that you see him doing all this little stuff on the ice, teaching his rookie, pulling another rookie away from a fight and whispering in his ear (probably about how now is not the time!) until the guy nods and skates off, hugging the goalie with another intimate ear-whispering session after a shutout, talking to the refs after the game about a blown call, not because it would affect the outcome of the game (a blowout win for the Hawks), but because his goalie was upset and wanted the refs to know it.

Just. So much love.
bystander | binglove

(no subject)

Okay, I know I've already posted about this, and I have no idea how many people there are left on my flist who 1) are at all interested in RPGs and 2) still actually read LJ, but my conscience will prod me if I don't do this, SO:

Torment: Tides of Numenera Kickstarter (Ends in 3 days!)

It's a game being crafted by much of the original Planescape: Torment team, to follow the same overwhelmingly story-driven vision that made PS:T one of the most highly-praised games of all time. So far, what I've seen of the views of the dev team, the writing and the concept art leads me to believe that it's well on its way there, and maybe it can actually tack on a combat AI that isn't terrible. FINGERS CROSSED.

As they explain it:

How Is Torment: Tides of Numenera Similar to Planescape: Torment?

We’re crafting Torment with the goal of creating a gameplay experience like that evoked by Planescape: Torment (or PS:T). We want Torment to challenge, reward, surprise, and entertain you in ways that PS:T did. To do that, we examined PS:T carefully, and took these four pillars as our foundation:

A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions will be your primary weapons.
A World Unlike Any Other. The game has a fantastic, original setting, with awe-inspiring painterly visuals, imaginative locations, truly offbeat items, and massive feats of magic. In Numenera, however, “magic” is actually something surprisingly different.
A Rich, Personal Narrative. The story is thoughtful and character-driven—epic in feel but a deeply personal narrative, with nontraditional characters and companions who have their own motivations and desires that drive them throughout the game.
Reactivity, Choice, and Real Consequences. The game emphasizes replayability and reactivity, and your choices will make a real difference. You can play the game with a different approach and discover entirely new pathways. Most important, we won’t tell you how to play. The best ending is the one you choose, flowing naturally from your actions throughout the game.
These pillars reach through all aspects of the game design, including characters and dialogue, the overarching story, gameplay systems and combat, and aesthetics.

Concept art:

Sagus Cliffs at Dawn, by Chang Yuan (one of the game's major hubs)

Sojourner of Worlds, by Chang Yuan

The Ascension of Kex-Lianish, by Andree Wallin

Oasis of M'ra Jolios (another big city that will hopefully make it into the game!)

A gigantic dome of water shimmers in the middle of a vast desert, seemingly impervious to the cruel rays of the sun's heat. Curved obelisks from another age rise from the sands to cup and surround the bubble like gentle fingers.

This impossible oasis is home to numerous kinds of water-breathing abhumans. Some sport fins for legs like merpeople, some wear flippers for hands, while others appear almost human, being marked with only a dorsal fin from their head to their waist. No two are quite the same. Indeed, some are immigrants from far away, come to this aquatic utopia through strange pathways in reality.

But humans live here too, mostly for trade or work. They use various numenera to breath underwater – implantable gills, breathing apparatuses, portable air bubbles, and so forth. A town of air-breather buildings has grown up around the outside of the dome. These air-breathers are reliant on the dome, as most of their food (and all of their water) comes from within, but they make a good trade in the unique foods, animals, and textiles grown under the water. And of course visitors can find multiple shops in the air-breather town that will provide the varied numenera they need to enter the dome themselves.

The Castoff's Labyrinth, where you go when you die. This is growing downwards by fathoms with every additional 3,000 backers that the project acquires.

Also, a vid experimenting with the 2.5D approach to graphics that the game is planning to take:

I'm just so, so, so excited for this game, and the latest stretch goals look amazing, but uh the game's pretty far off from the 4.5 mil mark that would garner a player Stronghold, so hey, if any of you think this sounds interesting and have some spare change lying around, please do drop a few coins in the jar! (They also have a PayPal account for those who prefer that mode of donation.)
bystander | binglove

(no subject)

Blackhawks lost vs. Ducks, cry.


Just going to bed, sigh. Wanted this win so badly. SIGH.
  • Current Mood
    crushed crushed
bystander | binglove

(no subject)

[Hockey RPF] Going West (Jonathan Toews/Patrick Kane)
Jonathan finds the boy along the outskirts of a town market, chained to a post. There's a bronze armband clasped tightly on his forearm, winding around it like a snake, and he stares sullenly at the ground, heedless of Jonathan's gaze, while his toe traces patterns in the dust.

"I want him," Jonathan says to the vendor, pointing.

That's a lie.

The Journey to the West/Saiyuki AU. SO, so many thanks to lynnmonster and sub_divided for taking the time to beta; the story's definitely changed for the better thanks to them. Any remaining mistakes are due to pure pigheadedness on my part.
bystander | binglove

(no subject)

I really, really love my co-workers.

Was sick yesterday (probably due to some combination of waiting around for bus in frigid weather and our faulty water heater, which provides showers that start out hot and turn cold halfway through, THANK YOU VERY HELPFUL) and left early; co-worker promised to bring some of her homemade chicken soup to work for me today.

Still felt rather awful today, so I asked for the day off and texted co-worker telling her not to bother. She responded asking for my address and saying that she would bring it to my house, because it would help me so much.

I don't even work with her regularly -- only when I'm covering for someone down in Circulation, or she's covering for someone while I'm down there -- and it's just, ugh. I really adore these people.

ETA: The soup came, and it helped so much. I do not think I have ever appreciated soup this much in my life.
  • Current Mood
    grateful grateful